Twin Robots is a 2.5D platformer where you can switch control between two little robots; They have been imprisoned and need to find the way out of each level! You can play alone or with a friend in local co-op multiplayer, so that each player controls one robot.
This game achieved humble success on Wii U and Steam, so for the 'Ultimate Edition' (to be released on Nintendo Switch in 2018) the music was completely rehashed by myself and co-composer David Robinson. The new Soundtrack will be available for download following the game's release.
Peasant Knight is a puzzle-platformer. With a twist. You're relentlessly dashing into the face of danger, namely traps like suddenly erupting flame pits. You can only go forward, or stop completely.
The game challenges your muscle memory and hand-eye coordination, but most of the thrill comes from solving levels - each level is like a complex machine of traps that you need to navigate through and solve.
I co-wrote the music for this game with my long-time collaborator David Robinson. We had various musical influences including Rayman, Crash Bandicoot, and MediEvil. The game is co-developed and published by Ratalaika Games. The Soundtrack will be available for download following the game's release.
0000 is a hard-as-nails platformer in which you play as a courageous 1-bit cowboy. It will be available digitally on Steam, Nintendo 3DS, Nintendo Switch, PS4, and hopefully PSVita and Xbox One too. You can find out more and play a free demo of the game here
I was excited to work on this game because I don't often get to play with more electronic, bitcrushed sounds. The game contains a lot of 'glitching' and restarting of levels, including a concept where every time you die, you start again on a brand new level. This required the tracks to be a little shorter than usual because of the fast-paced nature of how quickly players are completing/restarting new levels.
I was very happy with how the soundtrack turned out and will be releasing it via BandCamp in the near future.
A fighting RPG with a gorgeous Japanese style! This game is developed by the unbelievably talented team behind the viral Ukiyo-e-Heroes art project.
Edo Superstar was crowdfunded via Kickstarter for $65,000, having built a fanbase from their previous Art project. The process was intensive as it involved me composing, recording, and producing the vast majority of the audio aspects - Music and SFX.
The visual style of the game is refreshingly unique and I decided to go for a cocktail of traditional Japanese scales and instruments, mixed with modern pop production and rhythm elements.
I feel honoured to have worked with this team and the end product looks and sounds amazing.
Pokémon Phoenix Rising is a fan-made episodic adventure, with Episode One being released in 2017, on Windows PC and possibly more platforms following. The game has been in development since about 2010 and has accumulated quite a large fanbase in that time. Visit the official Twitter page here
I was appointed as co-composer and sound effect designer in 2016, partnering with my frequent collaborator and good friend, David Robinson. Working on Phoenix Rising was great fun, we wanted to inject our own flavour into the tracks, however we were obviously required to write in a similar style to the existing Pokémon games - this came very naturally to us as we both were fans of the games growing up.
In Plantera you build your own garden and watch it grow with new plants, bushes, trees, and animals. As you play and expand your garden you will attract Helpers; small, round, blue creatures that will assist you with your harvesting tasks.
Plantera was first released on Steam in January of 2016. Due to its popularity, it was ported to 3DS and Wii U by Ratalaika Games. Later, a deluxe edition of the game titled Plantera DX was ported to Nintendo Switch, I composed the additional music on this deluxe version of the game.
This project was a collaboration between myself, fellow video game composer David Orton, and the developers studying at GamerCamp.
GamerCamp is a hands-on postgraduate course at Birmingham University for coders, artists and producers of video games. We met the dev team while attending EuroGamer Expo in London and ultimately they decided they wanted our sound in their game. We met with the dev team in their office and had a good working relationship, culminating in a great finished product called Hold My Hand.
Unfortunately as this project was primarily for a University project it couldn't be placed on any App Stores, however you can still see gameplay videos and hear our soundtrack.
Defend Your Crypt is a game made by my long-time collaborator Ratalaika Games.
A tower-defense style game where you play as an ancient spirit, haunting a time-worn tomb which is being raided by thieves. The style was well suited for me as it called for ethnic, quirky timbres. Fun stuff.
Defend Your Crypt was firstly available for free on the Google Play Store and the App Store (download via this link), however due to its popularity it was ported to more platforms, including Nintendo eShop.
Defend Your Crypt was positively reviewed in 2 issues of Famitsu magazine in Japan and is currently available on the Japanese, American, and European eShops for Nintendo 3DS, and Nintendo Wii U.
A Man, Sinking was a collaboration between myself and film students from the University of York. It was Kickstarter funded for £4,000. Check the IMDb page here.
'A recently released ex-convict finds catharsis as a technical diver. But at the bottom of the ocean, in the infinite expanse of darkness, his past waits for him.'
I worked with fellow musician Al Ross on the soundtrack. For the music we used elongated drone sounds and emotive filmic chords. I love composing in this style so the process was really enjoyable. We took inspiration from a few different places including the Donnie Darko soundtrack and the music of Silent Hill.
Find The Frogs is a game made by my long-time collaborator Ratalaika Games.
It's a fun children's snap-style game and was made in a short amount of time. There's not a whole lot of music but it was definitely great fun to write for! I took influence from the newer Rayman games for this one.
This charming, British short film was crowdfunded through Indiegogo and was produced by a group of talented students from The University of York. See the IMDb page via this link.
'The Crow Scarer is a short film about Charlie, who is exactly that, a crow scarer. He scares crows for a living. It pays well, he has a beautiful office in the fields of Lower Hungerford, and it’s all he’s ever known. But this is all turned upside down when some wise spark invents the scarecrow!'
I collaborated with fellow film composer David Robinson on the music for this film, it was one of my first short film projects and turned out great. It called for a very British, almost pantomime-like musical approach. I was influenced by Patrick Doyle's work on the British film, Calendar Girls, and also his soundtrack for the PlayStation 3 game, Puppeteer.