Peasant Knight is a puzzle-platformer. With a twist. You're relentlessly dashing into the face of danger, namely traps like suddenly erupting flame pits. You can only go forward, or stop completely.
The game challenges your muscle memory and hand-eye coordination, but most of the thrill comes from solving levels - each level is like a complex machine of traps that you need to navigate through and solve.
Peasant Knight was a cute little project that stretched our Medieval music muscles. There were only 3 tracks commissioned for the game but they’re all packed with pace and hummable melodies. The tracks can be heard here.
Cake Bash is a frantic party brawler where players control living baked-goods, fighting to be the tastiest of them all.
The game is being developed by the super talented, British indie studio - High Tea Frog. The full version will see release on various platforms including Nintendo Switch, Xbox One, and PS4 later in 2019.
The game was an absolute treat to work on, it’s a collaboration between myself, long-time co-composer David Robinson, and an old colleague, Ben Rawles, working under the ‘dBXY collective’ brand. The music called for something incredibly raw and live-sounding, something imperfect and improvisational in tone, almost like street music. We took a lot of inspiration from classic fast, quirky Nintendo tunes such as Kirby’s Gourmet Race and the Yoshi’s Island banjo theme from Super Smash Bros. Melee. Other heavy influences included Christophe Heral’s godly work on the newer Rayman titles, and the jazzy musings of Django Reinhardt.
Inspired by an arcade classic, Super Destronaut DX is a retro space shooter that pits you against an enemy more dreaded than a UFO, a scoreboard.
This is the third iteration in the ‘Super Destronaut’ series of games, and is considered the ultimate, collectors version. This optimum edition is the version I was first brought on board for. I was asked to create a brand new soundtrack to compliment the overhauled graphics and brand new modes included in the game. I stayed true to the character of the previous soundtracks whilst adding my own flair and colour. My colleague Grant Beeden Clayton also contributed to this new soundtrack with some lead guitar parts, and a whole track of his own composition.
A physical edition of the game was made available through EastAsiaSoft, with a CD of the soundtrack included. This marks my first physical commercial release. Super Destronaut DX Intruders Edition is a development of Petite Games and Ratalaika Games. Published by Eastasiasoft Limited.
Tetra’s Escape is a puzzle game inspired by the same blocks that originate from another classic… The goal is to save the Tetras, small creatures that can turn into different blocks, using their transformative abilities to reach an exit portal.
This game was developed by French studio ABX Games, and published by Ratalaika Games. The game released on Nintendo Switch, PS4, Xbox One, and Steam in 2018.
For the music I worked with my regular co-composer David Robinson, we took inspiration from golden-era PlayStation 1 games such as Rayman and Croc. I also produced all the sound effects in the game.
InkSplosion is a 2D twin-stick shooter full of vibrancy and colour, developed by Petite Games and published by Ratalaika Games
The game released on Nintendo Switch, PS4, Xbox One, and Steam in 2018. All audio aspects (music + SFX) were composed, produced, and implemented by myself.
Twin Robots is a 2.5D platformer where you can switch control between two little robots; They have been imprisoned and need to find the way out of each level. You can play alone or with a friend in local co-op multiplayer, so that each player controls one robot.
This game achieved humble success on Wii U and Steam, so for the 'Ultimate Edition' release on Nintendo Switch the music was completely redone by myself and co-composer David Robinson.
A fighting RPG with a gorgeous Japanese style! This game is developed by the unbelievably talented team behind the viral Ukiyo-e-Heroes art project.
Edo Superstar was crowdfunded via Kickstarter for $65,000, having built a fanbase from their previous Art project. The process was intensive as it involved me composing, recording, and producing the vast majority of the audio aspects - Music and SFX.
The visual style of the game is refreshingly unique and I decided to go for a cocktail of traditional Japanese scales and instruments, mixed with modern pop production and rhythm elements.
I feel honoured to have worked with this team and the end product looks and sounds amazing.
Phoenix Rising is a fan-made episodic adventure, (Episode One released in 2018) on Windows PC and possibly more platforms following. The game has been in development since about 2010 and has accumulated quite a large fanbase in that time. Visit the official Twitter page here. The game also has a thriving ‘Let’s Play’ community, with the Beta for Episode One receiving more than 200,000 downloads in the first 2 weeks of release.
I was appointed as co-composer and sound designer in 2016, partnering with my frequent collaborator and good friend, David Robinson. Working on Phoenix Rising was great fun, we wanted to inject our own flavour into the tracks, however we were obviously required to write in a similar style to the existing Pokémon games - this came very naturally to us as we both were fans of the games growing up.
In Plantera you build your own garden and watch it grow with new plants, bushes, trees, and animals. As you play and expand your garden you will attract Helpers; small, round, blue creatures that will assist you with your harvesting tasks.
Plantera was first released on Steam in January of 2016. Due to its popularity, it was ported to 3DS and Wii U by Ratalaika Games. Later, a deluxe edition of the game titled Plantera DX was ported to Nintendo Switch, I composed the additional music on this deluxe version of the game.
This project was a collaboration between myself, fellow video game composer David Orton, and the developers studying at GamerCamp.
GamerCamp is a hands-on postgraduate course at Birmingham University for coders, artists and producers of video games. We met the dev team while attending EuroGamer Expo in London and ultimately they decided they wanted our sound in their game. We met with the dev team in their office and had a good working relationship, culminating in a great finished product called Hold My Hand.
Unfortunately as this project was primarily for a University project it couldn't be placed on any App Stores, however you can still see gameplay videos and hear our soundtrack.
Defend Your Crypt is a game made by my long-time collaborator Ratalaika Games.
A tower-defense style game where you play as an ancient spirit, haunting a time-worn tomb which is being raided by thieves. The style was well suited for me as it called for ethnic, quirky timbres. Fun stuff.
Defend Your Crypt was firstly available for free on the Google Play Store and the App Store (download via this link), however due to its popularity it was ported to more platforms, including Nintendo eShop.
Defend Your Crypt was positively reviewed in 2 issues of Famitsu magazine in Japan and is currently available on the Japanese, American, and European eShops for Nintendo 3DS, and Nintendo Wii U.
A Man, Sinking was a collaboration between myself and film students from the University of York. It was Kickstarter funded for £4,000. Check the IMDb page here.
'A recently released ex-convict finds catharsis as a technical diver. But at the bottom of the ocean, in the infinite expanse of darkness, his past waits for him.'
I worked with fellow musician Al Ross on the soundtrack. For the music we used elongated drone sounds and emotive filmic chords. I love composing in this style so the process was really enjoyable. We took inspiration from a few different places including the Donnie Darko soundtrack and the music of Silent Hill.
Find The Frogs is a game made by my long-time collaborator Ratalaika Games.
It's a fun children's snap-style game and was made in a short amount of time. There's not a whole lot of music but it was definitely great fun to write for! I took influence from the newer Rayman games for this one.
This charming, British short film was crowdfunded through Indiegogo and was produced by a group of talented students from The University of York. See the IMDb page via this link.
'The Crow Scarer is a short film about Charlie, who is exactly that, a crow scarer. He scares crows for a living. It pays well, he has a beautiful office in the fields of Lower Hungerford, and it’s all he’s ever known. But this is all turned upside down when some wise spark invents the scarecrow!'
I collaborated with fellow film composer David Robinson on the music for this film, it was one of my first short film projects and turned out great. It called for a very British, almost pantomime-like musical approach. I was influenced by Patrick Doyle's work on the British film, Calendar Girls, and also his soundtrack for the PlayStation 3 game, Puppeteer.